The Resurrection Weyrlings have been doing well in training under weyrlingmaster S'tia of blue Khalaedeth. However, confusion stirs in the Ring Islands, as reports of strange sightings find their way to the weyrwoman's ears.
Rules It is expected that you read everything within this board, so we know what we expect of you, and what to expect of others. Wondering how this forum runs? This is where to look. Moderator: Reky
Library Contained here is all of the information on The Weyr. Everything from history to geography to dragon colours and the new Ring Island species is here for you to read. Moderator: Reky
Records Everything about The Weyr is kept track of here. Lists of riders, pets, Hatchings, Flights, candidates, and Wings are kept up to date. Moderator: Reky
Chat The chat board is here for all your rambling, idea-posting, question-posing needs. If it doesn't belong anywhere else, it belongs here. Moderator: Reky
Leaves If you're going on vacation or leaving The Weyr for good, please post here, so we know. Mysterious disappearances tend to be a little stressful. Moderator: Reky
Advertise This is the one place where guests may post as well. Here is where you may advertise your own RP forums, whether you're advertising for the first time or linking back. Moderator: Reky
Plotting Want to keep track of your active threads? Searching desperately for someone to RP with? Need to know who knows who and how? That's what this place is for, baby. Moderator: Reky
Character Registration Before beginning to roleplay, you must first create a character and have it approved by a staff member. However, it may be declined with reasons as to why and hints on how to fix it. Here, you may also check what we're accepting for applications. Moderator: Reky
Character Archives (6 sub-boards) All approved characters are put here for safekeeping. It his highly recommended that you edit profiles to keep them up to date with important events and character development. Moderator: Reky
Field The Weyr is a rather makeshift place. The Ring Islands were never inhabited before, and in the place of a Weyrbowl is a far, stretching field. Dirt roads have been made, connecting runner and herdbeast paddocks to the lower caverns and lake. Moderator: Reky
Weyr Lake The lake is long, more like a stagnant widening of the river it stems from. Its source is an underground spring far off, and eventually, it flows out to sea. Moderator: Reky
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Lower Caverns While they retain the traditional name, the lower caverns are only half what the name makes them out to be. A series of natural-formed tunnels and caves in the cliff face make up a majority of this, though the infirmary and certain storage areas are man-made shelters just outside. Moderator: Reky
Kitchen & Dining Hall Making use of the natural caves, the kitchen and dining hall are an essential part of the Weyr that is situated in the underground part of the lower caverns. Here, all of the dragonriders and candidates come to eat their meals. Moderator: Reky
Personal Weyrs The Weyr is essentially a cliff pockmarked with wide-mouthed caverns, a natural beauty and oddity. Higher-ranked dragons have easy-to-get-to weyrs lower down, whereas fighter dragons are up top. Unlike most Weyrs, the personal weyrs are not numerous. Moderator: Reky
Weyrling Barracks The weyrling barracks are nothing to be awed by. They are simply some of the caverns closest to the front of the cliff staked out for young dragons and their riders, each large enough for two or three pairs to share. Moderator: Reky
Candidate Barracks Further off from the cliff and closer to the runner paddocks, the candidate barracks is a building with twenty rooms to it, ten for each gender. They are big enough to sleep two people comfortable, and three or four squished. Moderator: Reky
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The Hatching Sands Kept warm by fires when occupied, the hatching cavern is nothing more than a shallow, wide hole filled with sand and covered by a rough half-circle of rock. It is enough to block most of the wind. Moderator: Reky
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Weyrhold Not far from the weyr is a network of small buildings that serve as shelter for other refugees and drudges. It is large and sprawling, containing a large amount of the total survivors. Moderator: Reky
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The World
Sky The big, wide-open blue sky of Pern, where dragons Fly and Chase and where Thread was once fought. Moderator: Reky
Ring Islands This is the last habitable place on Pern. Uninhabited until recently, most of it is still untamed, tropical wilderness. Being a chain of islands, a large amount of it is coastline, mostly sea cliffs. Moderator: Reky
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Hope Hold Named after what it was for the survivors that fled to it, Hope Hold is one of the few new Holds that popped up on the Ring Islands after the Ending Fall. It is the largest and most developed, with the rest of the holds being small, scattered, and struggling. Moderator: Reky
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The Barrens This is the rest of Pern. Most of it is devoid of anything green. The few places that still retain green are slowly being decimated by the local fauna, which are in turn being decimated and infected by the zombies which roam the Barrens. Moderator: Reky
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Archives
IC Archives All the in-character threads that are finished or have been inactive for extended periods of time are stored here for safekeeping. Moderator: Reky